Are you annoyed to lose all your XP just because you didn't heard a Creeper behind you?

RetainXP allows you to keep a part of your XP after you die. For example, you can configure it to keep 50% of your XP on death instead of losing all of it.


Instructions how to manually build the project can be found on GitHub.


Currently, there is only one permission available: retainxp.retain (Default: everyone)

How does it work?

On player death (and if the player has the retainxp.retain permission) the current XP level gets multiplied with the multiplier value specified in the config file (which defaults to 1.0). On respawn, the new player level will be the calculated value.